Monster's Insight
In development

Monster's Insight

You wake up dead in a graveyard with a talking chest for company. Kill a monster often enough to learn how it works, then summon one of your own and wear its shape into the next fight.

In development iOS & Android Auto-battler RPG

The premise

Mortis was buried and did not stay that way. Something under the graveyard had been calling him by name, and when he finally answers he claws his way out to find it was a chest doing the shouting. The chest points out that a man who can raise the dead should be able to raise himself, all the way back to warm and breathing and complaining about the weather, and suggests he go and find out whether that is even possible.

So he leaves. The chest stays behind, being furniture, and gets an enormous amount of mileage out of it.

How it plays

Insight

Kill something often enough and you learn how it goes together. Once you know that, the chest can summon one for you. Nothing is unlocked by a currency you cannot earn by playing.

Wear what you beat

One summon walks beside you and the other you wear. Beating a Skeleton Golem is how you get to be a Skeleton Golem, stats, model and all.

One party rule

You and your companion may share a class or share an element. Never both. Every team you can build sits on that single constraint.

The socket board

Each unit carries a board of shaped sockets. Charms and sigils only fit the shape they were cut for, so a build is a puzzle rather than a stat dump.

Levels built fresh

Hex overworld nodes assemble a new multi-room layout every run. Camps wait in their rooms until you walk in on them.

Losing costs little

Die and you keep 30% of what you earned and none of your items. Mortis cannot stay dead, which the chest finds far funnier than he does.

Screens

The graveyard town hub, with Mortis and the talking chest
A battle mid-fight, an ultimate raining meteors on a pair of Skeleton Golems
The chest summoning menu, showing every pull priced in both Soul Shards and Obols
The loadout spread, with equipped skills on the left and everything else on the right
A winter arena, snow covered ground under a meteor strike
The hex overworld map used to pick the next level

Details

PlatformiOS & Android
GenreAuto-battler RPG
Build1.0 · internal beta
MonetisationCosmetic and convenience only, never power
StudioJaded Studios LLC